17 Tbps Always-on DDoS Protection

High-performance DDoS protection with 17 Tbps

Our always-on DDoS protection is built in two layers: a global scrubbing network with 17 Tbps mitigation capacity absorbs volumetric attacks close to their source, while 3.2 Tbps Arbor real-time filtering handles the fine-grained work on-premise in Frankfurt. Automated, permanently active and included with all servers at no extra cost. Your infrastructure stays online even during an attack.

17 Tbpsmitigation capacity at Layer 3, 4 and 7
24/7always-on protection, zero reaction delay
40+optimized protection profiles for popular games
0 €extra cost: included with all servers

Real-time filtering

Attacks are detected and filtered within a few milliseconds. No null-routing, your server stays continuously reachable.

Automatic detection

Continuous protection runs permanently in the background, no configuration required. All attack patterns are detected automatically and filtered 24/7.

Layer 3 to Layer 7

Botnet, flood (ICMP, DNS amplification, TCP/UDP), SYN, fragmentation and HTTP/S flood attacks: every attack pattern is detected and filtered instantly.

Specialized for gaming

Precisely tuned for Minecraft, FiveM, CS:GO, Rust, Arma, Valheim, Teamspeak and more, with minimal latency so your players stay connected.

Included free of charge

Enabled on every KernelHost server package at no extra cost. No separate protection tiers, no hidden fees, simply included.

Emergency support

Under attack at your current provider? Contact us for a fast migration, we'll pull you out of the fire.

Arbor always-on DDoS protection

The second protection layer right in front of your server: no matter how many or which attack patterns hit, Arbor DDoS protection filters them all out.

The protection is developed and adapted daily to detect new attack patterns. It runs continuously and automatically on all root servers, game servers, and web servers.

Arbor DDoS protection

Advanced DDoS Protection for special cases

Advanced DDoS protection with 17 Tbps technology for heavily attacked game servers and demanding projects: a dedicated protected IP from our Frankfurt core, with self-managed protection and firewall rules in the client area.

Order

Order Advanced DDoS Protection and instantly receive your dedicated protected IP address from our low-latency Frankfurt core.

Connect

We switch your server to the dedicated protected IP directly inside our own network. No changes needed on your side, protection is active immediately.

Protected

Pick a protection profile in the client area, rules apply in real time. Attacks are absorbed in the global scrubbing network close to their source.

  • Layer 3, 4 and 7: any game and any application on any TCP or UDP port
  • Your own protection rules, self-managed in the client area
  • Also protects TeamSpeak, Mumble, OpenVPN, WireGuard, websites, SSH and RDP
  • Custom and modded games fully supported

Optimized protection profiles for 40+ games, services and protocols

Games
Minecraft Java EditionMinecraft Bedrock EditionFiveMRedMRustCounter-Strike 2Counter-Strike 1.6Counter-Strike: SourceARK: Survival EvolvedArma 3PalworldDayZGarry's ModTeam Fortress 2Half-Life 2: DeathmatchLeft 4 Dead 2Sven Co-opCall of DutyRageMPalt:VSA-MPopen.mpMulti Theft AutoUnturnedProject ZomboidTerrariaMordhauConan ExilesLineage 2Hytale
Services & protocols
HTTPHTTPSSSL/TLSTCPUDPICMPSSHRDPOpenVPNWireGuardTeamSpeakMumblecPanelWordPressStratum Mining Custom TCP applications Custom UDP applications and many more on request
Order Advanced DDoS Protection
from €50.00 per month, prepaid with no minimum term

Emergency: is your project currently under a DDoS attack?

Reach us via ticket or WhatsApp emergency chat at +43 650 8209883. We'll help immediately.

For special cases and heavily attacked projects: our Advanced DDoS Protection with 17 Tbps technology and self-managed protection rules in the client area is ready within minutes.

DDoS Protection: Frequently Asked Questions

What is DDoS protection?

DDoS (Distributed Denial of Service) protection is a security system that detects and filters malicious traffic before it reaches your server. It analyses incoming data packets in real time and blocks attack traffic while allowing legitimate users to connect normally. Without DDoS protection, a targeted attack can overwhelm your server's network connection and take it offline.

How does permanent DDoS protection work?

KernelHost uses Arbor DDoS permanent protection, which is always active, not just triggered when an attack is detected. All traffic passes through the Arbor scrubbing infrastructure 24/7, where attack patterns across Layer 3 to Layer 7 are identified and filtered within milliseconds. This ensures zero reaction delay and no disruption to normal server operation.

Is null-routing used during a DDoS attack?

No. KernelHost does not null-route IP addresses during DDoS attacks. Null-routing means blocking all traffic to your IP, which effectively takes your server offline. Instead, our Arbor permanent protection filters out attack traffic while keeping your server online and accessible throughout the attack.

Does the DDoS filter add latency?

Arbor DDoS filtering adds no latency to your traffic. The filtering is performed at hardware level directly within the network infrastructure, with no measurable impact on ping times. Ideal for gaming applications where every millisecond counts.

Does KernelHost protect against Layer 7 attacks?

Yes. The Arbor DDoS protection at KernelHost filters all attack patterns from Layer 3 through Layer 7 in real time. Layer 7 (application-layer) attacks such as HTTP floods, DNS query floods, and SIP invite floods are identified and blocked within milliseconds without disrupting legitimate traffic.

Is there specialised gameserver mitigation?

Yes. KernelHost's Arbor permanent protection includes dedicated gameserver mitigation logic for UDP-based game protocols used by Minecraft, FiveM, CS:GO, Ark, Rust, Valheim and others. Attack packets are filtered while legitimate player traffic passes through unaffected. Voice servers such as TeamSpeak are fully covered as well.

How quickly are DDoS attacks detected and filtered?

Because KernelHost operates a permanent (always-on) protection, there is no detection delay. All traffic is continuously routed through the Arbor scrubbing infrastructure 24/7. Attack packets are identified and removed within milliseconds, with zero downtime for your server.

Can I manage my protection and firewall rules myself?

Yes. With Advanced DDoS Protection you manage your protection rules yourself in the client area: you choose protection profiles for your game or application per port and protocol, and changes apply in real time. This lets you adapt the mitigation to your project without a ticket, while attack traffic is absorbed in the 17 Tbps scrubbing network before it ever reaches your server.

How quickly is Advanced DDoS Protection ready to use?

Your protected IP address is assigned automatically right after ordering. Once your server is connected, you pick a protection profile for your game or application in the client area, with optimized profiles for 40+ games such as Minecraft, FiveM, Rust or Counter-Strike. Rule changes apply in real time.

What DDoS attack sizes has KernelHost already mitigated?

In practice, KernelHost's 17 Tbps DDoS protection has filtered, among others, a complex multi-vector attack of over 473.4 Gbps and over 41.5 million packets per second against a TeamSpeak server (port 9987 UDP), and a UDP flood of over 112.2 Gbps against an ARK gameserver, each in real time with zero downtime and no packet loss. All-port attacks across every port (0 to 65535) are reliably mitigated as well.

How much does DDoS-protected hosting cost at KernelHost?

The 17 Tbps always-on DDoS protection is included at no extra charge with every KernelHost server, from KVM VPS starting at 4.99 euro per month through gameservers to dedicated servers. There is no separate protection package and no hidden fees. For particularly heavily attacked projects, Advanced DDoS Protection is additionally available with a dedicated protected IP and self-managed rules from 50 euro per month, PrePaid and with no minimum term.

Does KernelHost offer DDoS protection specifically for Minecraft and FiveM?

Yes. The DDoS protection is specifically optimized for gameservers and includes ready-made mitigation profiles for 40+ games and protocols, including Minecraft (Java port 25565, Bedrock 19132), FiveM, alt:V, RageMP, Rust, ARK, CS2 and Valheim, as well as voice servers such as TeamSpeak and Mumble. Game-specific attacks such as Nullping or fake-handshake floods are filtered in real time without affecting legitimate player traffic.