- Specialized DDoS protection for game servers and demanding game projects that face intensive, targeted attacks
- Real-time filtering with always-on protection, 17 Tbps total mitigation capacity at Layer 3, 4 and 7
- Global scrubbing network with worldwide points of presence (PoPs), absorbing attacks close to their source
- 24/7 mitigation from our low-latency Frankfurt (Germany) core, with no added lag for legitimate players
- One dedicated protected IP address with unlimited ports and protection profiles, all managed by you in the client area
- Custom and modded games fully supported: protect any game or application on any TCP or UDP port
- Also protects TeamSpeak, Mumble, OpenVPN, WireGuard, websites (HTTP/HTTPS, WordPress, cPanel), SSH and RDP
- Optimized protection profiles for 40+ popular games, including:
- Minecraft (Java and Bedrock)
- FiveM and RedM (GTA V and RDR2)
- Rust
- Counter-Strike 2 and 1.6
- ARK: Survival Evolved and Ascended
- Arma 3
- Palworld
- DayZ
- Garry's Mod
- Team Fortress 2
- Call of Duty
- RageMP, alt:V and San Andreas Multiplayer (SA-MP)
- Multi Theft Auto
- Conan Exiles
- Project Zomboid
- Lineage 2
- and many more games and applications on request
- DDoS protection for your server at KernelHost or at any other provider, with no migration, no tunnel and no network changes
- Anycast filtering network with 17 Tbps mitigation capacity: attacks are absorbed at the location closest to their source
- Always-on Layer 4 protection for TCP and UDP, mitigation in under one second and no null-routing of your protected IP
- Dedicated protected IP address, the real IP of your server stays hidden
- Billed per protected port: choose how many ports you need and add more at any time with an upgrade
- Configure ports, protocols and filter profiles when ordering or later in the client area, changes are live within minutes
- PROXY protocol v1 and v2, so your server still sees the real IP addresses of your players
- Clean traffic included (fair use), attack traffic is never billed
- Filtering locations of the anycast network:
- Europe: Frankfurt, Amsterdam, London, Paris, Warsaw, Munich, Marseille, Manchester, Helsinki
- North America: Ashburn, Los Angeles, Chicago, Dallas, Miami, Toronto
- Asia: Hong Kong, Singapore, Osaka, Jakarta
- Oceania: Sydney
- Africa: Johannesburg, Cairo
- Turkey and the Middle East: Istanbul, Dubai, Riyadh
- Traffic from other regions is automatically routed to the nearest filtering location
- Optimized filter profiles for:
- Minecraft (Java and Bedrock)
- Counter-Strike 2, CS:GO and 1.6
- FiveM (GTA V)
- Rust
- Garry's Mod
- San Andreas Multiplayer (SA-MP)
- TeamSpeak 3
- Battlefield 2
- Games built with Unity (UNet and UTP)
- Any other TCP or UDP application with the generic profiles
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